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Formulations of the two types of area rules described so far are given in Part I, together with a third type of area rules and three types of territory rules. Area rules I and II differ on whether there is a cutting bonus, and on whether points like 'a' and 'b' in Dia. 3-3-4 are counted. The situation in Dia. 3-3-4 is that White has no possible move anywhere. The chance that such a situation will ever occur in actual play is vanishingly small, so for all practical purposes, the only difference between these two area rules is the cutting bonus.* |
Dia. 3-3-4 |
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Reference Diagram 1 |
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