PilotGOne - view/record GO games (SGF) in PalmOS
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Earlier Versions, Downloads, and Change History
There is a
detailed Change History,
and earlier versions, including the documentation
and the sources, may be downloaded.
New version Sep 2001 version 0.7.0
- A number of bug fixes (see the
change history
for details).
- More finger-friendly : can
remap hard buttons
to open/close/move comment window, and also to go to
begin/end or prev/next variation.
- Remember default komi value.
- Lots of improvements to the score mode.
- Enhanced
flash mode now allows for
a temporary flash.
New version Apr 2001 version 0.6.2
New version Nov 2000 version 0.6.1
- New co-maintainer (Sylvain Soliman, that's me, hi!).
- Zoom - on last stone played or on a chosen intersection.
- Handle marks on the board, node annotation properties (like 'Good for
Black') and, if stones are big enough (i.e. zoom size or bigger), one letter
labels.
- Comment window can be switched from up to down without closing.
- Added 5x5 to the list of 'standard' board sizes.
- Shortcuts for the menu commands.
- Preferences, in the Options menu, now open a window with check-boxes.
- Moves (or guesses) are now validated on pen up. From pen down to pen up
the currently selected intersection is shown in reverse video.
New version Aug 2000 version 0.5.1
- Guess the next move game. (In view mode, just tap on an empty point)
- Space stroke enters a pass.
- Ability to set handicaps in game creation.
- Ability to set komi, and use of komi in calculating score.
- Edit game info, and additional game info items.
- Able to delete last dead marker or added stone with backspace stroke.
- Only MINIMALLY tested. Use at your own risk, tell me reproducible bugs!
- 0.5.1 NOW FIXES bug that deleted start of game when a game info item was
absent and remained absent after update.
New Version Dec 1999
- Dotted grey board - much nicer.
- Delete last move with backspace stroke.
- Tap to go to a move in view mode.
New Version Feb 1999
- Sort by game name or date in list view.
- Automatically joins games longer than 4 kb split up by windows.
- Option to create new variation or update move.
- Supports up to 64 kb games.
Download pilotgone 0.7.0 31 kb (zip)
Download pilotgone 0.7.0 documentation
47 kb (zip)
This is the web page, including all the graphics. Please unzip
these files into a directory of their own.
Download pilotgone 0.7.0 source code 51
kb (zip) (for the GNU prc-tools environment, SDK 3.5 or 4.0)
Download pilotgone 0.6.2 29 kb (zip)
Download pilotgone 0.6.2 documentation 43
kb (zip)
Download pilotgone 0.6.1 25 kb (zip)
Download pilotgone 0.5.1 19 kb (zip)
Download pilotgone 0.5.1 source code 34
kb (zip) (for the GNU environment)
Download pilotgone 0.45 13 kb (zip)
Download pilotgone 0.4 13 kb (zip)
Download pilotgone 0.3.1 10 kb (zip)
- 0.7.0
- Added a patch from Dan Stromberg to support SGF files with AE
tags. Fixed a bug with capture check, and marks for poorly written SGF
files. Cleaned the code with respect to direct calls to ID, or text, fields of
forms added compatibility with SDK 4.0. Fixed a bug with GotoMove that
didn't allow it to be continued by a PrevVar. Allowed remapping of hard buttons
[suggestion of Kenneth Yeon]. Made default komi value adjustable, and saved in
preferences. Added virtual stone in score mode. Fixed a bug that caused a crash
when a comment exceeded 760 chars. Improved handling of marks in score
mode. Made marked groups 'visible' in score mode. Allowed un-flag of dead
groups and made the writing to the SGF file optional (through a menu
command). Fixed the bug related to integral value komi and a dot/period in
comments [reported by Burkhard Landskron]. Added trademarks to this
document. Added a few (size and time) optimizations to the scoring
function. New flash mode: "short flash", flashes a few times (5 for now) and
stops [request of J-L Gailly]. Now avoids leaving empty comments in
games. Fixed a bug that crashed small memory units when using comments twice.
Fixed a bug that opened long comments with the cursor at their end. Fixed a bug
that forgot everything on the board that appeared before a SZ tag. Fixed a bug
when opening comments greater than 1024 characters.
- 0.6.2
- Added Move annotation support, and more Node annotations. New
variations are now inserted at the end of current one. Comments now
automatically escape characters ']' and '\'
if you type '\' in a comment, it will be stored as '\\' in the SGF;
']' stored as '\]'. This way you don't risk to damage your file with a
comment. Added "add mark" mode. Added sort by
black and white player name and separators in menus. PilotGOne is now
multi-segment because we've grown over the 32 kb barrier. Added 'Command' menu
in list view mode, 'generate first line' and 'erase first line' commands.
Forbid to erase a move in modes other than '... play', can only erase
tags. Added 'pass' and 'undo' commands to menu. Handle GC[] (game comment)
property. Changed the name of some preferences. Modified a bit labels support
('+' in non-zoom mode and digits -> '?'). PilotGOne generates dates that are
correct w.r.t. ISO specification. The sorting is now 'permanent' and not done
at each view of the list. Newly created games are inserted at the right place.
Default komi value is now 5.5 and not 0. Variations letters like 'g' are not
hidden by the lower arrow any more [thanks to Damien Doligez for the bug
report]. Included the contributions by Tomas Brauer:
(a) the position of the cursor is shown in place of the position of last move.
(b) Tapping on the move description now only optionally sends you to MemoPad.
Added 'Goto Game End' command and shortcut.
Added an APplication tag in the new games created [courtesy of The Nose who
Knows].
- 0.6.1
- Allowed comment window switch. Improved comment management: delete
empty comments and avoid re-scanning the whole game. Fixed a bug that made
'Edit current variation' select only from current node to end of
variation. Added 'Mark next moves' button. Fixed a bug caused by the new SDK
that made PilotGOne crash on old versions of PalmOS® and moved to Glue for
text management. Created a form for preferences instead of plugging them in the
menu. Fixed a bug for StrPrintF on old versions of PalmOS® that plagued the
captured stones display. Fixed a bug that activated 'goto-move' on empty
intersections where stones had been captured (like a ko for instance). Changed
'virtual stones' to reverse video and extended this preview to 'view
mode'. Fixed overlapping of 'guess-next-move' score by hiding 'Got' after 99
guesses. Applied lots of small optimisations suggested by P. Cuoq who proof
read the assembly code generated by gcc (!!!). Added a form for listing
preferences as was done for board preferences. Now one can have size/date at
the same time as 'first line'.
- 0.6.0
- Moved to SDK 3.5. Added zoom. Marks on the board and one letter
labels. Annotations. Fixed a bug that crashed when loading a very small board
(like 5x5), added 5x5 to the list of 'standard' sizes. Fixed a bug that made
stones blink ON menus. Moved 'game info' to the menu, added shortcuts. Moved
'edit variation' to the menu. Changed the order of menus in game view
mode. Option menu, in game view, now shows current state of options. Speeded
navigation through SGF (especially backward navigation). Moves (or guesses) are
now validated on pen up and a 'virtual stone' is shown from pen down to pen
up. Applied a patch from J. Chin to avoid overlap of info at the bottom of the
screen.
- 0.5.1
- Fixes bug that deleted start of game when a game info item was
absent and remained absent after update. So much for just before release
changes. Also fixed problem with significant tags coming before SZ tag. Made
labels bold in game info dialogs as per apparent PalmOS® UI standard.
- 0.5
- Added komi. Guess next move game.
- 0.4.8
- Added edit game info. Fixed trash at end bug.
- 0.4.7
- Added insert move option to new variation dialogue. Delete stroke
now deletes last added stone or dead mark.
- 0.4.6
- Enter a pass using space stroke. Choose a handicap when starting
new games.
- 0.4.5
- Tapping on a stone in view mode goes to that move. Added
enable/disable flash menu entry.
- 0.4.4
- Added delete stroke deletes current move
- 0.4.3
- New game dialogue allows setting game name and date
- 0.4.2
- Dotted grey board looks much better, faster flashing
- 0.4.1
- Remembers scroll position properly on list view.
- 0.4
- Added display, sort by name,date; new variation options
alert. Should work on games up to 64 kb now. Added automatic joining of
memos split up by the windows desktop program. Added (nice) icon.
- 0.3.1
- First public release version, all known bugs fixed.
- 0.3
- Finally got flashing last move and scoring in.
- 0.2
- Sorted out movement - node position depending on the ";"
before the node is obviously the proper way to do it. Now.
- 0.1
- First version that I showed to anyone. Records OK, but only
shows comments in MemoPad and movement is very broken.
- 0.0
- Began hacking on Pilot GO and MemoPad example source code
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