Part one. Chap.l: Primitive Form of Go 1 1: How Go was introduced 8 2: Igo and its primitive way of playing 11 3: Difference between Igo and Go 18 4: Proposition to formalize primitive Go rules. Chap.2: "Ko" 21 1: Ko and drawn same 23 2: Three Ko (Triple Ko) 25 3: Four Ko 28 4: Chosei 31 5: Other strange forms and types Chap. 3: Geometry of Go Board 34 1: Conditions of Go Board 37 2: Straight lines and Go Board 39 3: Flat Go Board 40 4: Go Board of Sei Tamentai (Regular Polygon) 42 5: Round Go Board 47 6: Kojigen Go Board and Fukuzawa's a Proposition (High Dimension) Chap. 4: Studies of Robinson 52 1: Discussions and ideas of Americans on Go 57 2: Their proposed Go Rules (Extract) and their interpretation Chap. 5: Olmstead and Go 74 1: Olmstead's Go Board 79 2: His Go Chap. 6: Problem of formalizing Go Rules 89 1: Origin of the problem and its development 93 2: End of Go Game and characteristics of calculating. 96 3: Alive stones and dead stones 101 4: Revised propositions that failed 105 5: Other problems 113 6: One idea (or angle) 121 7: Rules I propose Part. 2 Chap. 7 : Ideas on Go 133 Chap. 8 : Effect or meaning of stones 141 1: Moves at the early stage 146 2: Good forms and poor forms 150 3: Order of moves 154 4: Handicap 157 5: Exchange and "Sente" Chap. 9: Size of territory and effect of moves 164 1: Figuring out balanced moves 167 2: Examples of above 173 3: Studies on effect of moves 178 4: Mistaken calculation 183 5: Reversed "Yose" and the end of Game Chap. 10: "Semeai" 187 1: "Tsumego" of "Semeai" 192 2: Studies on Semeai 195 3: How to calucate liberties of "Nakade" 198 4: "Onaka" and Konaka" Chap. 11: Tengen and Manego 201 1: Go games with the first stone made at Tengen - Sentetsu Yasui and Tengen 206 2: Manego Chap. 12: Effect of Okigo and Handicap 213 l: Value of "Sen" and Okigo 215 2: Handicap 221 Appendix: Interpretation on Tsumego 226 [END]
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