Part one.
Chap.l: Primitive Form of Go
1 1: How Go was introduced
8 2: Igo and its primitive way of playing
11 3: Difference between Igo and Go
18 4: Proposition to formalize primitive Go rules.
Chap.2: "Ko"
21 1: Ko and drawn same
23 2: Three Ko (Triple Ko)
25 3: Four Ko
28 4: Chosei
31 5: Other strange forms and types
Chap. 3: Geometry of Go Board
34 1: Conditions of Go Board
37 2: Straight lines and Go Board
39 3: Flat Go Board
40 4: Go Board of Sei Tamentai (Regular Polygon)
42 5: Round Go Board
47 6: Kojigen Go Board and Fukuzawa's a Proposition
(High Dimension)
Chap. 4: Studies of Robinson
52 1: Discussions and ideas of Americans on Go
57 2: Their proposed Go Rules (Extract) and their
interpretation
Chap. 5: Olmstead and Go
74 1: Olmstead's Go Board
79 2: His Go
Chap. 6: Problem of formalizing Go Rules
89 1: Origin of the problem and its development
93 2: End of Go Game and characteristics of calculating.
96 3: Alive stones and dead stones
101 4: Revised propositions that failed
105 5: Other problems
113 6: One idea (or angle)
121 7: Rules I propose
Part. 2
Chap. 7 : Ideas on Go
133
Chap. 8 : Effect or meaning of stones
141 1: Moves at the early stage
146 2: Good forms and poor forms
150 3: Order of moves
154 4: Handicap
157 5: Exchange and "Sente"
Chap. 9: Size of territory and effect of moves
164 1: Figuring out balanced moves
167 2: Examples of above
173 3: Studies on effect of moves
178 4: Mistaken calculation
183 5: Reversed "Yose" and the end of Game
Chap. 10: "Semeai"
187 1: "Tsumego" of "Semeai"
192 2: Studies on Semeai
195 3: How to calucate liberties of "Nakade"
198 4: "Onaka" and Konaka"
Chap. 11: Tengen and Manego
201 1: Go games with the first stone made at Tengen
- Sentetsu Yasui and Tengen
206 2: Manego
Chap. 12: Effect of Okigo and Handicap
213 l: Value of "Sen" and Okigo
215 2: Handicap
221 Appendix: Interpretation on Tsumego
226 [END]
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